Humans
Once the dominant race on Earth, humans have the highest population. Their number has decreased significantly in the past decade, since chaos broke loose and crime skyrocketed. Most humans have resorted to gangs, now these brotherhoods are one of the best sources of protection. But many others have taken to the ideology of only trusting themselves, and so they wander alone and always skeptical.
Humans have been categorized into three groups; Hunters, Witches, and The Ignorant.
Humans age normally, and usually have a life expectancy of about 80-90 years old.
HuntersHunters are for the human race, they credit themselves for protecting against Demons, Vampires and Lycans. They’re fighting to repair the world and return it to what it was before. It’s important to understand that hunters are not the bad guys of the human race, though their beliefs are recognized as some of the more closed-minded. Hunters do not like the idea of change. But their intentions are some of the most noble.
Hunters work alone, they rarely pair with others. Though on some jobs they are willing to have a partner. They may start at any practical stage of their life, whether it be teens or mid forties. Age makes no difference, experience determines your level of skill.
ABILITIES:Hunters rely on the uses of a variety of weapons and gadgets. They are prolific in nearly every kind of melee weapon: one hand and two hand swords, daggers, throwing knives, fist weapons, polearms, staves, guns, bows, maces, axes, crossbows, shields, whips, anything new or old. Hunters must specialize in a weapon category or technique. It’s up to you what you pick to specialize in, we don’t feel the need to regulate this. Here are some ideas: martial arts, ranged weapons, poisons, one-handed axes, two-handed swords, whip and buckler, sword and shield, mace and dagger, staves, or guns. Be practical. As your hunter gains skill and experience, they are allowed to specialize in more than one area, but only because they’ve learned to balance them.
LEVELSPlease note that the higher rank you begin them at, the older they MUST be. If they're a Weapon Master, they obviously have been practicing for some time, and as humans, they age.
Apprentice-These hunters have only begun to study the arts of weaponry and melee tactics, and they must be supervised by another more experienced hunter in order to learn the basics and then make a decision as to what area they want to practice. It is most common for an Apprentice to study under a hunter who specializes in an art they are interested in.
Beginner-Once they’ve studied under a more experienced hunter, they decide their area of specialty and begin learning their trade through experience and practice. Beginners are rather clumsy, and make simple mistakes often. But they are learning. As a Beginner it is possible to apprentice another, however is not wise.
Intermediate-Hunters who have researched their weapons and tactics for several years now may call themselves Intermediate. Their level of skill is fair, and could be a reasonable opponent for a Lycan or Vampire at the same level. Intermediates may apprentice a hunter. They may also begin studying a second form of melee if they wish.
Skilled-Now the hunter has been experimenting with weapons and techniques, creating his own and manipulating old studies to best suit his unique style. The first choice of weapons he has nearly mastered, especially if he has focused only on this one. If he has practiced a second form as well, he may begin to decide the second is more to his liking and master in this technique contrary to the first. It’s possible to be equal in two, but takes much more devotion.
Weapon Master-This is the highest point a hunter can reach. They have mastered in their selected form of melee and weapons, whether it be one specific technique or two, some may have three. But the more techniques, the less proficient they can be in one.
CAN:
-Specialize in certain weapons.
-Use virtually ANY kind of weapon.
-Openly acknowledge the existence of supernatural beings.
-Reproduce (dur..)
-Use potions/herbals/talismans etc
CANNOT:
-Use magic.
-Fly, jump off high buildings, get hit by a train and live.. Remember, they're humans. They're simply exceptionally skilled humans. But if hit/trapped/etc they can be killed as easily as any other human.
-Specialize in ALL kinds of weapons.. Even at the Weapon's master stage.
WitchesThese are a neutral class of the human race. They do not take sides, other than for the Earth. Witches believe in the elements and the Earth, and that it should not suffer for the malpractice of its inhabitants.
Witches follow pagan beliefs, and perform generally perform natural magic with the use of stones, herbs, and rituals. (Some may differ, depending on WHAT particular pagan belief system they follow.) Most of their magic is defense based, things like protection spells or a good fortune charm. More experienced witches can do stronger forms of protection, whether it be some sort of energy barrier or even summoning spirits that will serve as protecting agents. The important thing to remember is that witches are almost entirely defense based, and absolutely not offensive. They can not shoot energy beams from their fingers and blast their enemy into a wall.
Abilities:All witches can cast a circle of the elements. This involves invoking the spirits of the elements at each of the four cardinal directions: north is earth, east is air, south is fire, west is water. It takes time and concentration in order to cast the circle, but it provides protection to all who are within. If the enemy is of a higher rank than the caster, the circle can be broken. Potions can be brewed for certain goals, such as protection, luck, fortune, and ingenuity. As well as herbal mixtures that can be used in combat to heal or distract. Talismans are common, made from charged stones specific to certain goals much like the potions. Witches can make these for themselves or for others. At the High Priest level a witch can call upon spirits in the Earth, or elementals themselves to aid them. These spirits can never do physical harm to another, however they can trap an enemy to give opportunity for escape or used as guardians to fend off harm. Each witch may have a different belief system or method of casting. This means they may have the beliefs of the Druids of celtic time, the Norse of the Teutonic times, the Voodoo practitioners of Haiti, or whatever you can come up with.
LEVELSPlease note that the higher rank you begin them at, the older they MUST be. If they're a high priestess, they obviously have been practicing for some time, and as humans, they generally age, whether they appear to be aging or not.
Apprentice-The witch must study under a more experienced witch. Even an Apprentice can cast a circle, however their’s is incredibly weak. It is possible to be an Apprentice and not study under a higher witch; these are solitary witches and prefer to follow their own views instead of essentially copying off of another, and since witchcraft and magic is not a technique like a hunter’s area of expertise, then it is not essential to pass down the same ideas.
Beginner-Traditionally, a witch must spend a year and a day simply practicing and researching before they can call themselves a true practictioner. An Apprentice becomes a Beginner after a year and a day. They are now experimenting with potions, herbs and talismans. Their circles and abilities are still weak, and often they take much longer to cast things and to find the right ingredients and doses than a more experienced witch.
Intermediate-An Intermediate witch has learned from their mistakes and can now make simple concoctions with ease. These witches can cast larger and more powerful circles, and are beginning to experiment with summoning spirits to aid them. Rarely can they convince the spirits to do anything, but on the lucky occasion, they may be able to talk one into catching a pursuer's feet under a root.
Skilled-Once at this level, a witch can communicate with lesser spirits within the Earth. A passerby may find a Skilled witch talking to themselves, when in fact they are carrying on conversations with the trees and flowers, or perhaps a hidden elemental. Skilled witches can cast effective barriers and protection spells, and some who have devoted more time into making potions or talismans have even developed methods of harnessing a guardian within power stones. This way they may give a stone to a loved one, and on a few occasions of dire need, a guardian will release itself and fend off attackers for a short period. These guardians take on many shapes specific to the wearer.
High Priest or Priestess-These witches have studied extensively, and performed many extensive ceremonies and rituals. They may also perform weddings. A High Priest or Priestess has dedicated themselves entirely to the Earth, and communicate freely with her through the flora and fauna. They may call upon spirits to aid them, and the spirits respect the Priest highly and do as they ask. Their circles are very powerful, but still take time and concentration to cast. If a Vampire wishes to reproduce only a High Priest/ess can help them.
CANS:-Use Magic to protect/curse others.
-Heal, though not as sufficiently as an Angel.
-Physically fight, though they will more than likely not win.
-Use Divination. This includes Tarot Cards, runes, pendulums, scrying, oracle cards, ouijia boards, so on and so forth.
CANNOTS:-Use magic in the midst of one-on-one battle. Any magic performed by the Witch must be conducted in an organized ritual. As in, the Witch must be somewhere s/he can take the time to focus, build a circle (physical is best, but mental can work.), and perform the ceremony in which the magic will be cast. Due to this, they are NOT a battle-ready class. They tend to work mostly with protection, purification, and divination. If in a group however, if her/his teammates can keep their enemy away from the Witch for a long enough period of time, that Witch may conduct a short ritual right then and there. However, this will NEVER be as effectic as when done outside of danger.
-Live forever.
The IgnorantThese humans have no idea of the creatures that live opposite them in the night. The Ignorant are unaware of the Lycans and Vampires that live amongst them, whether they refuse to understand and believe or simply because those of the night have not revealed themselves to that particular person.
Ignorant humans can become witches or hunters if they so choose after accepting the fact that Vampires and Lycans exist. Some never accept them, and only believe the stories to be a myth in order to scare children.
The Ignorant live in all parts of the world. They all have different myths and legends circling the Shadow creatures, all have different beliefs. Some do pay heed to them in superstitious ways, others pay no heed at all. If you want to play an Ignorant, be as creative as possible. Some live in gangs and only see other humans as the enemy, others live in African tribes and wear beads to fend off Lycans, and even others live in Romania and hang garlic on their doors. Every country has their own circle of beliefs.
Abilities are unique to each person, whether it be drawing or running. Nothing is particularly exceptional, after all these are just humans who have not committed to something as extensively as a witch or hunter. Mostly, abilities are reserved to hobbies. Therefore, The Ignorant do not have levels or statuses.
CAN:-Anything a normal, every day human can do.
CANNOT:-Anything a normal, every day human cannot do.